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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 7 Feb 1996 11:05:32 +0100
- Organization: dis-
- Distribution: inet
- Message-ID: <4f9thc$o8a@serpens.rhein.de>
- References: <4e8h9j$mp5@sinsen.sn.no> <4e8pk2$ntm@serpens.rhein.de><3873.6603T379T952@wr.com.au> <PETERM.96Jan31172831@tui.maths.irl.cri.nz> <3274.6607T382T680@wr.com.au> <PETERM.96Feb5143139@tui.maths.irl.cri.nz> <Y2W2y*Poa@aargh.incubus.sub.org>
- NNTP-Posting-Host: serpens.rhein.de
-
- marc@aargh.incubus.sub.org (Marc 'Nepomuk' Heuler) writes:
-
- >In article <PETERM.96Feb5143139@tui.maths.irl.cri.nz>, Peter McGavin writes:
-
- >> Unless we're getting thousands of interrupts per second (which
- >> indicates we're probably using the wrong algorithm), no-one will
- >> notice the difference.
-
- >One of my hw projects causes 4000-10000 hipri ints per second, all of which
- >are handled by the OS. No problem at all.
-
- The key is "no-one will notice the difference notice the difference". On
- an 68030 your 10000 interrupts per second will probably cause a load of 20%.
- This is "no problem" but still "noticeable".
-
- Regards,
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-